Rettet die Spielebücher: InGameGrafik (Jester Blank BgR, CC BY 4.0)

Save the Gamebooks

Project description The Berlin State Library has systematically built up an internationally renowned collection of pop-ups, paper stages and other gamebooks dating from the seventeenth to the nineteenth century. Their characteristic moveable elements invite to play and interact with these books. Said collection constitutes the basis for a concept study – funded by Germany’s Federal […]

Memory of the Precariat

This project was developed during the hackathon Coding Precarity and was awarded by the jury in the category “Most Political”.   Concept Precarious working and living conditions have many faces. In this memory game it is your task to discover the similarities in diversity. Click on the symbols and get to know historical and contemporary […]

Precarious Spaces

This project was developed during the hackathon Coding Precarity and was awarded by the jury in the category “Most Educational”.   Concept The digital exhibition “Precarious Spaces”, created during the hackathon “Coding Precarity” at the Berlin State Library, focuses on street as a public space in which precarity is debated and performed. Those who live […]

Historical Memes For German Teens

This project was developed during the hackathon Coding Precarity and was awarded by the jury in the category “Most Innovative”. „Historical Memes For German Teens“ uses the meme format to provide insights into economic and socio-political questions of the late 19th and early 20th century for a young generateion with an affinity for the Internet. […]

Projects Hackathon Coding Precarity 2020

In September 2020 the hackathon „Coding Precarity – Social Issues in Cultural Data“, organized by the Berlin State Library and the ZBW – Leibniz Information Centre for Economics, took place in Berlin. During this three-day event, interdisciplinary teams of computer scientists, designers and humanities scholars developed innovative projects using digitised historical documents from the Berlin […]

Housing Shortage Tetris

This project was developed during the hackathon Coding Precarity and was awarded by the jury in the category “Best Metaphor”.   Idea and Concept In the Housing Shortage Tetris game, players are requested to place a certain amount of tenants inside a given living space. What comes across as a colourful and popular classic game […]

Projects Hackathon Coding Gender 2019

In the summer of 2019 the hackathon „Coding Gender – Women in Cultural Data“ took place in the Berlin State Library. During this three-day event, interdisciplinary teams of computer scientists, designers and humanities scholars developed innovative projects using digitised historical documents from the Berlin State Library and addressing questions such as the visibility of women […]

Benimm-Dich-Bot (Behave-bot)

The historical Twitter bot “Benimm Dich, Du Frauenzimmer!” (“Behave, woman!”) has advice for every life situation! The Benimm-Dich-Bot gives advice for small and big problems in the life of modern women*: But beware, it should be used with caution. Its role models date back to the 19th century and its credo is “Behave, woman! The […]

Lou Andreas-Salomé – Interactive Storytelling

Extraordinary find at the Hackathon Coding Gender: the mobile phone of Lou Andreas-Salomé! She was smart, popular and incredibly well-connected, the psychoanalyst and writer Lou Andreas-Salomé; a true influencer of her time. But in the black and white pictures we can see of her today, she seems rather aloof, withdrawn and serious. Andreas-Salomé wrote numerous […]

Frawenzimmer. The new magazine!

The project “Frawenzimmer” was created as part of the Hackathon Coding Gender. It takes up the current genre of women’s and gossip magazines and combines it with historical sources from the digitised collections of the Berlin State Library. A large part of the topics and discourses currently under discussion have a long tradition! The tone […]